![]() ![]() The randomly generated values within a particle system now uses a seed which can be manually set in Advanced > Seed. The export issue seen in version 3.0.3 of preset packages is also taken care of. In here you can create, rename and remove categories as well as select multiple presets to move, remove or publish them. You can now manage particle system presets and their categories in Window > Particle Playground > Presets > "Manage Presets". This is the first step of many to align and then improve upon Shuriken with Unity's recent additions, definitely more to come! Also including support for separate rotation axes (3d rotations), this is only available in Unity 5.5 due to a Unity bug in 5.3 and 5.4 where a particle's 3d rotation wouldn't apply through script on X and Y axis. This regards any thrown exceptions and warnings, Editor GUI issues and broken features. This is a performance improvement which benefits all particle system setups on all platforms which has ability to run on several CPUs. The multithreading aggregation has been improved to not allocate fresh memory over calculation calls. Here is a first step aiming to get Playground back on track and keep up with the great additions made to Shuriken. ![]() I know 2016 has been a year of waiting for many of you, and I want to express my gratitude for the level of humble understanding many of you have shown, even though I barely couldn't deliver anything back to the community during last year. Before I answer any of your questions I just want to announce that Particle Playground 3.1 is finally available. ![]()
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